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Skyrim follower voice overhaul
Skyrim follower voice overhaul












skyrim follower voice overhaul

But besides those I just can't get into any of the other popular follower mods which are all female (beaides interesting NPC which I haven't used any followers from yet)

skyrim follower voice overhaul

I love Inigo, Lucien, Hoth(I think) And Auri. They really give the game life compared to the hollow shells of all the vanilla followers. And also wondering what type of conflicts I would see with other mods.Okay they're not bad but they really cater to a specific type of personĬustom followers are imo one of the best things about Skyrim modding. Question is what to do with this? It really ends up being a mod resource like the hair packs - unless it gets packaged with an NPC overhaul mod or something similar, it's not much use to 99% of the Skyrim community. Make scripts for other voice types that don't have follower capabilities (yeah I know, there are a few earlier attempts at this part, but they appear to have been abandoned unfinished). My personal version also includes selectable Japanese and French voices, but would probably pull them out of a mod release if I decide to do one (although having a group of bandits yelling at you in a "foreign" language adds a really unique element that the game is seriously lacking in my mind). Tested in game - all new voices are available and working. Setup as a esm master resource file, so it's easy to plug the voices into a mod. Modified files have been re-compressed into fuz format to save space.īuilt a child follower script - most dialogue has multiple random responses so you don't always get the same answer (after I did this, was seriously tempted to to do that same thing with all default follower dialogue). Modified all female voices - created alternate versions of each with a pitch up (younger) and a pitch down (older) version. I've also done custom voice scripting where it didn't exist - for example, children do not have follower dialogue, so I made it up by cutting and pasting their other voice files. So I fixed that by using DSP on the existing voice sets to make "new" voices using the default dialogue scripts. I do a lot of NPC customization for myself, and was struck by the limited amount of voice types in the game. Something I'm putting together for myself, but looking for feedback on if it's something worth producing as a "mod" or not.














Skyrim follower voice overhaul